#include "template_switch.h" #include "esphome/core/log.h" namespace esphome { namespace template_ { static const char *const TAG = "template.switch"; TemplateSwitch::TemplateSwitch() : turn_on_trigger_(new Trigger<>()), turn_off_trigger_(new Trigger<>()) {} void TemplateSwitch::loop() { if (!this->f_.has_value()) return; auto s = (*this->f_)(); if (!s.has_value()) return; this->publish_state(*s); } void TemplateSwitch::write_state(bool state) { if (this->prev_trigger_ != nullptr) { this->prev_trigger_->stop_action(); } if (state) { this->prev_trigger_ = this->turn_on_trigger_; this->turn_on_trigger_->trigger(); } else { this->prev_trigger_ = this->turn_off_trigger_; this->turn_off_trigger_->trigger(); } if (this->optimistic_) this->publish_state(state); } void TemplateSwitch::set_optimistic(bool optimistic) { this->optimistic_ = optimistic; } bool TemplateSwitch::assumed_state() { return this->assumed_state_; } void TemplateSwitch::set_state_lambda(std::function()> &&f) { this->f_ = f; } float TemplateSwitch::get_setup_priority() const { return setup_priority::HARDWARE - 2.0f; } Trigger<> *TemplateSwitch::get_turn_on_trigger() const { return this->turn_on_trigger_; } Trigger<> *TemplateSwitch::get_turn_off_trigger() const { return this->turn_off_trigger_; } void TemplateSwitch::setup() { optional initial_state = this->get_initial_state_with_restore_mode(); if (initial_state.has_value()) { ESP_LOGD(TAG, " Restored state %s", ONOFF(initial_state.value())); // if it has a value, restore_mode is not "DISABLED", therefore act on the switch: if (initial_state.value()) { this->turn_on(); } else { this->turn_off(); } } } void TemplateSwitch::dump_config() { LOG_SWITCH("", "Template Switch", this); ESP_LOGCONFIG(TAG, " Optimistic: %s", YESNO(this->optimistic_)); } void TemplateSwitch::set_assumed_state(bool assumed_state) { this->assumed_state_ = assumed_state; } } // namespace template_ } // namespace esphome