#pragma once #include #include #include "esphome/core/defines.h" namespace esphome { namespace nextion { enum NextionQueueType { NO_RESULT = 0, SENSOR = 1, BINARY_SENSOR = 2, SWITCH = 3, TEXT_SENSOR = 4, WAVEFORM_SENSOR = 5, }; static const char *const NEXTION_QUEUE_TYPE_STRINGS[] = {"NO_RESULT", "SENSOR", "BINARY_SENSOR", "SWITCH", "TEXT_SENSOR", "WAVEFORM_SENSOR"}; class NextionComponentBase; class NextionQueue { public: virtual ~NextionQueue() = default; NextionComponentBase *component; uint32_t queue_time = 0; }; class NextionComponentBase { public: virtual ~NextionComponentBase() = default; void set_variable_name(const std::string &variable_name, const std::string &variable_name_to_send = "") { variable_name_ = variable_name; if (variable_name_to_send.empty()) { variable_name_to_send_ = variable_name; } else { variable_name_to_send_ = variable_name_to_send; } } virtual void update_component_settings(){}; virtual void update_component_settings(bool force_update){}; virtual void update_component(){}; virtual void process_sensor(const std::string &variable_name, int state){}; virtual void process_touch(uint8_t page_id, uint8_t component_id, bool on){}; virtual void process_text(const std::string &variable_name, const std::string &text_value){}; virtual void process_bool(const std::string &variable_name, bool on){}; virtual void set_state(float state){}; virtual void set_state(float state, bool publish){}; virtual void set_state(float state, bool publish, bool send_to_nextion){}; virtual void set_state(bool state){}; virtual void set_state(bool state, bool publish){}; virtual void set_state(bool state, bool publish, bool send_to_nextion){}; virtual void set_state(const std::string &state) {} virtual void set_state(const std::string &state, bool publish) {} virtual void set_state(const std::string &state, bool publish, bool send_to_nextion){}; uint8_t get_component_id() { return this->component_id_; } void set_component_id(uint8_t component_id) { component_id_ = component_id; } uint8_t get_wave_channel_id() { return this->wave_chan_id_; } void set_wave_channel_id(uint8_t wave_chan_id) { this->wave_chan_id_ = wave_chan_id; } std::vector get_wave_buffer() { return this->wave_buffer_; } size_t get_wave_buffer_size() { return this->wave_buffer_.size(); } void clear_wave_buffer(size_t buffer_sent) { if (this->wave_buffer_.size() <= buffer_sent) { this->wave_buffer_.clear(); } else { this->wave_buffer_.erase(this->wave_buffer_.begin(), this->wave_buffer_.begin() + buffer_sent); } } std::string get_variable_name() { return this->variable_name_; } std::string get_variable_name_to_send() { return this->variable_name_to_send_; } virtual NextionQueueType get_queue_type() { return NextionQueueType::NO_RESULT; } virtual std::string get_queue_type_string() { return NEXTION_QUEUE_TYPE_STRINGS[this->get_queue_type()]; } virtual void set_state_from_int(int state_value, bool publish, bool send_to_nextion){}; virtual void set_state_from_string(const std::string &state_value, bool publish, bool send_to_nextion){}; virtual void send_state_to_nextion(){}; bool get_needs_to_send_update() { return this->needs_to_send_update_; } uint8_t get_wave_chan_id() { return this->wave_chan_id_; } void set_wave_max_length(int wave_max_length) { this->wave_max_length_ = wave_max_length; } protected: std::string variable_name_; std::string variable_name_to_send_; uint8_t component_id_ = 0; uint8_t wave_chan_id_ = UINT8_MAX; std::vector wave_buffer_; int wave_max_length_ = 255; bool needs_to_send_update_; }; } // namespace nextion } // namespace esphome