#pragma once #include "mixer_speaker.h" #ifdef USE_ESP32 namespace esphome { namespace mixer_speaker { template class DuckingApplyAction : public Action, public Parented { TEMPLATABLE_VALUE(uint8_t, decibel_reduction) TEMPLATABLE_VALUE(uint32_t, duration) void play(Ts... x) override { this->parent_->apply_ducking(this->decibel_reduction_.value(x...), this->duration_.value(x...)); } }; } // namespace mixer_speaker } // namespace esphome #endif