#pragma once #include "esphome/core/component.h" #include "esphome/components/output/float_output.h" #include "esphome/components/light/light_output.h" #include "esphome/core/log.h" namespace esphome { namespace hbridge { // Using PollingComponent as the updates are more consistent and reduces flickering class HBridgeLightOutput : public PollingComponent, public light::LightOutput { public: HBridgeLightOutput() : PollingComponent(1) {} void set_pina_pin(output::FloatOutput *pina_pin) { pina_pin_ = pina_pin; } void set_pinb_pin(output::FloatOutput *pinb_pin) { pinb_pin_ = pinb_pin; } light::LightTraits get_traits() override { auto traits = light::LightTraits(); traits.set_supported_color_modes({light::ColorMode::COLD_WARM_WHITE}); traits.set_min_mireds(153); traits.set_max_mireds(500); return traits; } void setup() override { this->forward_direction_ = false; } void update() override { // This method runs around 60 times per second // We cannot do the PWM ourselves so we are reliant on the hardware PWM if (!this->forward_direction_) { // First LED Direction this->pina_pin_->set_level(this->pina_duty_); this->pinb_pin_->set_level(0); this->forward_direction_ = true; } else { // Second LED Direction this->pina_pin_->set_level(0); this->pinb_pin_->set_level(this->pinb_duty_); this->forward_direction_ = false; } } float get_setup_priority() const override { return setup_priority::HARDWARE; } void write_state(light::LightState *state) override { state->current_values_as_cwww(&this->pina_duty_, &this->pinb_duty_, false); } protected: output::FloatOutput *pina_pin_; output::FloatOutput *pinb_pin_; float pina_duty_ = 0; float pinb_duty_ = 0; bool forward_direction_ = false; }; } // namespace hbridge } // namespace esphome