#pragma once #ifdef USE_ESP32 #include "esphome/core/component.h" #include "esphome/components/binary_sensor/binary_sensor.h" #include #include #include namespace esphome { namespace esp32_touch { class ESP32TouchBinarySensor; class ESP32TouchComponent : public Component { public: void register_touch_pad(ESP32TouchBinarySensor *pad) { this->children_.push_back(pad); } void set_setup_mode(bool setup_mode) { this->setup_mode_ = setup_mode; } void set_sleep_duration(uint16_t sleep_duration) { this->sleep_cycle_ = sleep_duration; } void set_measurement_duration(uint16_t meas_cycle) { this->meas_cycle_ = meas_cycle; } void set_low_voltage_reference(touch_low_volt_t low_voltage_reference) { this->low_voltage_reference_ = low_voltage_reference; } void set_high_voltage_reference(touch_high_volt_t high_voltage_reference) { this->high_voltage_reference_ = high_voltage_reference; } void set_voltage_attenuation(touch_volt_atten_t voltage_attenuation) { this->voltage_attenuation_ = voltage_attenuation; } #if defined(USE_ESP32_VARIANT_ESP32S2) || defined(USE_ESP32_VARIANT_ESP32S3) void set_filter_mode(touch_filter_mode_t filter_mode) { this->filter_mode_ = filter_mode; } void set_debounce_count(uint32_t debounce_count) { this->debounce_count_ = debounce_count; } void set_noise_threshold(uint32_t noise_threshold) { this->noise_threshold_ = noise_threshold; } void set_jitter_step(uint32_t jitter_step) { this->jitter_step_ = jitter_step; } void set_smooth_level(touch_smooth_mode_t smooth_level) { this->smooth_level_ = smooth_level; } void set_denoise_grade(touch_pad_denoise_grade_t denoise_grade) { this->grade_ = denoise_grade; } void set_denoise_cap(touch_pad_denoise_cap_t cap_level) { this->cap_level_ = cap_level; } void set_waterproof_guard_ring_pad(touch_pad_t pad) { this->waterproof_guard_ring_pad_ = pad; } void set_waterproof_shield_driver(touch_pad_shield_driver_t drive_capability) { this->waterproof_shield_driver_ = drive_capability; } #else void set_iir_filter(uint32_t iir_filter) { this->iir_filter_ = iir_filter; } #endif uint32_t component_touch_pad_read(touch_pad_t tp); void setup() override; void dump_config() override; void loop() override; float get_setup_priority() const override { return setup_priority::DATA; } void on_shutdown() override; protected: #if defined(USE_ESP32_VARIANT_ESP32S2) || defined(USE_ESP32_VARIANT_ESP32S3) bool filter_configured_() const { return (this->filter_mode_ != TOUCH_PAD_FILTER_MAX) && (this->smooth_level_ != TOUCH_PAD_SMOOTH_MAX); } bool denoise_configured_() const { return (this->grade_ != TOUCH_PAD_DENOISE_MAX) && (this->cap_level_ != TOUCH_PAD_DENOISE_CAP_MAX); } bool waterproof_configured_() const { return (this->waterproof_guard_ring_pad_ != TOUCH_PAD_MAX) && (this->waterproof_shield_driver_ != TOUCH_PAD_SHIELD_DRV_MAX); } #else bool iir_filter_enabled_() const { return this->iir_filter_ > 0; } #endif std::vector children_; bool setup_mode_{false}; uint32_t setup_mode_last_log_print_{0}; // common parameters uint16_t sleep_cycle_{4095}; uint16_t meas_cycle_{65535}; touch_low_volt_t low_voltage_reference_{TOUCH_LVOLT_0V5}; touch_high_volt_t high_voltage_reference_{TOUCH_HVOLT_2V7}; touch_volt_atten_t voltage_attenuation_{TOUCH_HVOLT_ATTEN_0V}; #if defined(USE_ESP32_VARIANT_ESP32S2) || defined(USE_ESP32_VARIANT_ESP32S3) touch_filter_mode_t filter_mode_{TOUCH_PAD_FILTER_MAX}; uint32_t debounce_count_{0}; uint32_t noise_threshold_{0}; uint32_t jitter_step_{0}; touch_smooth_mode_t smooth_level_{TOUCH_PAD_SMOOTH_MAX}; touch_pad_denoise_grade_t grade_{TOUCH_PAD_DENOISE_MAX}; touch_pad_denoise_cap_t cap_level_{TOUCH_PAD_DENOISE_CAP_MAX}; touch_pad_t waterproof_guard_ring_pad_{TOUCH_PAD_MAX}; touch_pad_shield_driver_t waterproof_shield_driver_{TOUCH_PAD_SHIELD_DRV_MAX}; #else uint32_t iir_filter_{0}; #endif }; /// Simple helper class to expose a touch pad value as a binary sensor. class ESP32TouchBinarySensor : public binary_sensor::BinarySensor { public: ESP32TouchBinarySensor(touch_pad_t touch_pad, uint32_t threshold, uint32_t wakeup_threshold); touch_pad_t get_touch_pad() const { return this->touch_pad_; } uint32_t get_threshold() const { return this->threshold_; } void set_threshold(uint32_t threshold) { this->threshold_ = threshold; } uint32_t get_value() const { return this->value_; } uint32_t get_wakeup_threshold() const { return this->wakeup_threshold_; } protected: friend ESP32TouchComponent; touch_pad_t touch_pad_{TOUCH_PAD_MAX}; uint32_t threshold_{0}; uint32_t value_{0}; const uint32_t wakeup_threshold_{0}; }; } // namespace esp32_touch } // namespace esphome #endif