#include "debug_component.h" #ifdef USE_HOST #include namespace esphome { namespace debug { std::string DebugComponent::get_reset_reason_() { return ""; } uint32_t DebugComponent::get_free_heap_() { return INT_MAX; } void DebugComponent::get_device_info_(std::string &device_info) {} void DebugComponent::update_platform_() {} } // namespace debug } // namespace esphome #endif