#include "update_entity.h" #include "esphome/core/log.h" namespace esphome { namespace update { static const char *const TAG = "update"; void UpdateEntity::publish_state() { ESP_LOGD(TAG, "'%s' - Publishing:", this->name_.c_str()); ESP_LOGD(TAG, " Current Version: %s", this->update_info_.current_version.c_str()); if (!this->update_info_.md5.empty()) { ESP_LOGD(TAG, " Latest Version: %s", this->update_info_.latest_version.c_str()); } if (!this->update_info_.firmware_url.empty()) { ESP_LOGD(TAG, " Firmware URL: %s", this->update_info_.firmware_url.c_str()); } ESP_LOGD(TAG, " Title: %s", this->update_info_.title.c_str()); if (!this->update_info_.summary.empty()) { ESP_LOGD(TAG, " Summary: %s", this->update_info_.summary.c_str()); } if (!this->update_info_.release_url.empty()) { ESP_LOGD(TAG, " Release URL: %s", this->update_info_.release_url.c_str()); } if (this->update_info_.has_progress) { ESP_LOGD(TAG, " Progress: %.0f%%", this->update_info_.progress); } this->has_state_ = true; this->state_callback_.call(); } } // namespace update } // namespace esphome