#pragma once #include "esphome/components/number/number.h" #include "esphome/components/tuya/tuya.h" #include "esphome/core/component.h" #include "esphome/core/optional.h" #include "esphome/core/preferences.h" namespace esphome { namespace tuya { class TuyaNumber : public number::Number, public Component { public: void setup() override; void dump_config() override; void set_number_id(uint8_t number_id) { this->number_id_ = number_id; } void set_write_multiply(float factor) { multiply_by_ = factor; } void set_datapoint_type(TuyaDatapointType type) { type_ = type; } void set_datapoint_initial_value(float value) { this->initial_value_ = value; } void set_restore_value(bool restore_value) { this->restore_value_ = restore_value; } void set_tuya_parent(Tuya *parent) { this->parent_ = parent; } protected: void control(float value) override; Tuya *parent_; uint8_t number_id_{0}; float multiply_by_{1.0}; optional type_{}; optional initial_value_{}; bool restore_value_{false}; ESPPreferenceObject pref_; }; } // namespace tuya } // namespace esphome