#pragma once #include "esphome/components/number/number.h" #include "esphome/core/automation.h" #include "esphome/core/component.h" #include "esphome/core/preferences.h" namespace esphome { namespace template_ { class TemplateNumber : public number::Number, public PollingComponent { public: void set_template(std::function()> &&f) { this->f_ = f; } void setup() override; void update() override; void dump_config() override; float get_setup_priority() const override { return setup_priority::HARDWARE; } Trigger *get_set_trigger() const { return set_trigger_; } void set_optimistic(bool optimistic) { optimistic_ = optimistic; } void set_initial_value(float initial_value) { initial_value_ = initial_value; } void set_restore_value(bool restore_value) { this->restore_value_ = restore_value; } protected: void control(float value) override; bool optimistic_{false}; float initial_value_{NAN}; bool restore_value_{false}; Trigger *set_trigger_ = new Trigger(); optional()>> f_; ESPPreferenceObject pref_; }; } // namespace template_ } // namespace esphome