#pragma once #include #include "esphome/core/component.h" #include "esphome/components/output/binary_output.h" #include "esphome/components/output/float_output.h" #include "esphome/components/fan/fan.h" namespace esphome { namespace speed { class SpeedFan : public Component, public fan::Fan { public: SpeedFan(int speed_count) : speed_count_(speed_count) {} void setup() override; void dump_config() override; void set_output(output::FloatOutput *output) { this->output_ = output; } void set_oscillating(output::BinaryOutput *oscillating) { this->oscillating_ = oscillating; } void set_direction(output::BinaryOutput *direction) { this->direction_ = direction; } void set_preset_modes(const std::set &presets) { this->preset_modes_ = presets; } fan::FanTraits get_traits() override { return this->traits_; } protected: void control(const fan::FanCall &call) override; void write_state_(); output::FloatOutput *output_; output::BinaryOutput *oscillating_{nullptr}; output::BinaryOutput *direction_{nullptr}; int speed_count_{}; fan::FanTraits traits_; std::set preset_modes_{}; }; } // namespace speed } // namespace esphome