#include "switch.h" namespace esphome { namespace opentherm { static const char *const TAG = "opentherm.switch"; void OpenthermSwitch::write_state(bool state) { this->publish_state(state); } void OpenthermSwitch::setup() { auto restored = this->get_initial_state_with_restore_mode(); bool state = false; if (!restored.has_value()) { ESP_LOGD(TAG, "Couldn't restore state for OpenTherm switch '%s'", this->get_name().c_str()); } else { ESP_LOGD(TAG, "Restored state for OpenTherm switch '%s': %d", this->get_name().c_str(), restored.value()); state = restored.value(); } this->write_state(state); } void OpenthermSwitch::dump_config() { LOG_SWITCH("", "OpenTherm Switch", this); ESP_LOGCONFIG(TAG, " Current state: %d", this->state); } } // namespace opentherm } // namespace esphome