#pragma once #include "esphome/components/number/number.h" #include "esphome/core/preferences.h" #include "esphome/core/log.h" #include "esphome/components/opentherm/input.h" namespace esphome { namespace opentherm { // Just a simple number, which stores the number class OpenthermNumber : public number::Number, public Component, public OpenthermInput { protected: void control(float value) override; void setup() override; void dump_config() override; float initial_value_{NAN}; bool restore_value_{false}; ESPPreferenceObject pref_; public: void set_min_value(float min_value) override { this->traits.set_min_value(min_value); } void set_max_value(float max_value) override { this->traits.set_max_value(max_value); } void set_initial_value(float initial_value) { initial_value_ = initial_value; } void set_restore_value(bool restore_value) { this->restore_value_ = restore_value; } }; } // namespace opentherm } // namespace esphome