#include "logger_level_select.h" namespace esphome { namespace logger { void LoggerLevelSelect::publish_state(int level) { auto value = this->at(level); if (!value) { return; } Select::publish_state(value.value()); } void LoggerLevelSelect::setup() { this->parent_->add_listener([this](int level) { this->publish_state(level); }); this->publish_state(this->parent_->get_log_level()); } void LoggerLevelSelect::control(const std::string &value) { auto level = this->index_of(value); if (!level) return; this->parent_->set_log_level(level.value()); } } // namespace logger } // namespace esphome