#pragma once #include "esphome/components/switch/switch.h" #include "esphome/core/component.h" namespace esphome { namespace homeassistant { class HomeassistantSwitch : public switch_::Switch, public Component { public: void set_entity_id(const std::string &entity_id) { this->entity_id_ = entity_id; } void setup() override; void dump_config() override; float get_setup_priority() const override; protected: void write_state(bool state) override; std::string entity_id_; }; } // namespace homeassistant } // namespace esphome